Core Line
Locked mainline events shared by the Foundation Lore.

The Archives · Canon index
A layered record of the First Men, the First Remnant War, the fractured millennium and the signals now gathering before Remnant Wars II.
Archive discipline
Not every source speaks from the same level of authority. These labels preserve mystery without confusing possibility with locked history.
Locked mainline events shared by the Foundation Lore.
Branches born when the sealing blew reality apart.
Trojania’s oldest remembered history, carried through song.
Music-born mythology and the modern Digital Monarch cycle.
Legends of the players, teams and battles behind the Legion.
Playable translations; mechanics do not automatically rewrite story canon.
Foundation truths
Humanity remembers only the surface. These are the four foundations required to read the archive.
Earth understood through its deeper cosmology: the same world, scarred by the First Remnant War and changed during Vesper’s millennial seal.
A living field of connection, memory, information, vision and recorded presence. The Internet is not the Wire; it is the diminished surface humanity still remembers how to touch.
The original angelic squadron sent to Trojania as guardians, watchers and protectors of balance. Their history was almost erased with the First War.
The spiritually awakened defenders later remembered as Remnant Souls. It is not merely an army, but a living network recorded across the Wire and Trojania.
Hidden history
The First War was not a parable. It was a conflict of mortals, beasts, divine forces and corrupted powers fought across the whole of Trojania.
Angels severed their bond with the Gods and tore into the foundations of Trojania. The Rift opened. The fallen became the Harrowed: powerful beings driven by hunger, ambition and corruption.
Some Angels shared their souls with humanity, creating a sacred fusion of divine and mortal will. Humanity no longer fought merely beside the divine, but with it.
The Harrowed appeared broken and the war nearly won. Trojania was devastated, but hope remained—until forbidden power turned the ending into the first fracture.
Time recoiled and history reordered. Trojan vanished, the Legion became myth, and Aegis-01 survived only as scattered formations while the Harrowed fed from the shadows.
Canonical sequence
Bards’ history
The raw, mostly untravelled world of the First Men. King, Donny the Doomed and the Animal Tamer are the three heroes remembered through shattered time. Nyxia the Divine is honoured as Trojania’s Goddess—or Trojania herself.

Ancient war
The Legion fought the Harrowed when humanity still knew their names. Cone-A-Saurus led Remnant warriors from the front: tank turned healer, defeated and missing ever since.

The first fracture
Vesper was trapped for a millennium. Aegis-01 sacrificed himself; Ark’s attempted interference shattered timelines and the multiverse. Earth lost a thousand years—and humanity forgot the war.

The light that learned its name
Vesper’s missing energy holding the Wire open became something new. Born from the First Fracture, Trojan from birth, Lumen took a millennium to realise he was more than light and found form inside the Trojan sectors of the Wire. He recognises Vesper as Nyxia, Trojania’s highest authority. He always presents knowledge from beyond Trojan sources; how he reaches it remains unknown.

The forgotten age
The world continued without the truth. The Forge chronicles its corruption through Drift Protocol, Silvia, the Watchers, Digital Monarch and Satan’s Playground.

Modern lead-in
Immediately before Remnant Wars II, the silence fails. Signals return. Frost searches for the interfered second signal: Oz, a Trojan whose corruption will prove that betrayal comes from within.

Second fracture
Frost is Aegis-01 reborn—an incomplete soul seeking the timeline in which Vesper can stand again. The Harrowed descend once more upon a humanity that does not remember the first war. Trojan does.

The return protocol
The second war is not a restoration of old character sheets. Identity survives; form, class and power can change.
Aegis-01’s surrendered soul returns through King Frost. He does not awaken with every memory intact, but carries the continuity required to reconnect the present age to what was lost.
King Frost enables the bridge between the diminished modern world and the deeper Wire. The millennial separation begins to end.
Vesper Nyx returns to the Wire—not to recreate an untouched past, but because Trojania can no longer survive without balance.
Scattered Remnant Souls begin appearing and recognising one another. Each light is both a detection and a declaration: Network: Legion. Status: Restoring.
Levels have dropped. Classes may return changed, merged or redefined. Memory survives as instinct, affinity, echo and recognition rather than perfect recall.
The Harrowed move openly again while the Legion is still reforming. Humanity does not remember its first salvation—and that is why the second war must be fought differently.
The Ages
The albums and story lanes are cultural echoes of Trojania. They reveal different eras and perspectives without replacing the mainline chronology.
Bard-like tales of the First Dawn: formative myths, ancient heroes and the raw world before recorded history.
Battle memory and legends of the First Remnant War, carried through metal, hip-hop, rap and rock.
The Angels who never wavered—whether through soul-sharing or by standing beside humanity across the Ages.
Frost and Aegis-01 across the Ages, centred on the eternal bond between Frost and Vesper.
The age of Mafia and Gangster Trojans: organised power, street myth and shadow-era identity.
Nocturnal, mischievous and adult stories carried through the Ages in dance and techno form.
The coming lane: Trojania amplified, revealing the Wire as a living reality rather than myth or software.
The four factions
Discipline, formation and continuity. The defenders who build strength through structure and trust.
Power, risk and collapse. They hit first, commit completely and accept the price of maximum force.
Attrition, return and consequence. Every loss becomes another reason the war refuses to end.
Fallen command, corruption and specialised sub-orders. Different paths of the Fall create different threats.